The tribal mentality

Gang - Wikipedia

As I mentioned in the historical publication piece, the gangs have almost always been a fascinating topic for whomever has read the bible. When I started listing them off on that day that I dumped the majority of this whole concept onto a keyboard, a lot of them had come from the fabled notebook but in various stages of creation. Some of them were almost fully realized, like the Knightshift, and some of them were just names, like the Gorekings. Some of them had an identity firmly established, like Jerry’s Kids, and some of them had one that was only a wisp of an idea, like the Catclaws. And, certainly, some of them have been updated down through the years, as I’ve thought about stories that involved them and realized that there was a better concept that I hadn’t even considered when first naming and imagining them. I’m still doing that as I continue to write about the place. The Anarchrists of my current mindset aren’t the Anarchrists of the moment I first set them to paper, electronic or actual, in 1991. But I think the lure that their overall presence creates is that tribal mentality that most humans have to one degree or another. People want to belong to something and the gangs of Dystopia are like their own little nation-states unto themselves. Indeed, many of them are formed around actual genetic or other identities, like Bloodpulse and the Posh Street Flaming Screamers.

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Tribalism is hardwired into the human condition and manifests itself in any number of ways. The idea of Us vs Them is very much a part of the human condition, even if it wasn’t already encouraged by public institutions, like governments with their national borders, or cultural training, like racism. It also manifests itself in different ways, even when one discards one type of tribalism for another. I detest nationalism, as I think it divides people that would otherwise be working together (aka “They got you distracted with the national war so you don’t think about the only war that matters: the class war.”) It’s that disdain for nationalism that largely makes me indifferent to international football. Of course, I’m also a lifelong Liverpool fan, so my football tribalism expresses itself in another fashion. But it also depends on how you let it shape your thinking. I have good friends who are Manchester United, Manchester City, Real Madrid, and Chelsea fans and it doesn’t affect our friendship, even during matches. (Can’t say I know any Everton fans, though. I have limits.) The difference being that I am me first and Liverpool fan/club member, second. But a lot of people wrap themselves up in an identity that often defines how they interact with others. They’ll frame interactions in the context of being this or that identity, rather than simply a unique human with unique reactions to and interpretations of everything and everyone around them.

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Many of the gangs are of the former perspective, where their gang membership and the identity that allows or encourages them to be part of that gang, is like their armor against those not like them. In the city, of course, being part of a group that is closely-bonded is often a matter of literal survival, as opposed to social advancement or comfort that often defines gang membership in the current era (which can also be about survival in some cities, I am fully aware.) If you aren’t part of something like the Phalanx or the Shadow Dragons on Six, you may not live to see the next day. In contrast, your membership in something like Jerry’s Kids may not only be a matter of your physical makeup, but also might risk your life more than simply living on Three would ever do, which is a pretty high bar to clear in most parts of Dystopia. But in some cases, it’s not even a question of identity. The only thing that keeps the Phalanx tied together is the presence of the Warlord. It’s a cult of personality just like the modern Republican party, which is centered solely around Bronzo the Clown. Again, the fact that political parties throughout history were often just better organized and better funded street gangs (occasionally oriented around sports teams, like the Blues and Greens of Constantinople) makes those kinds of associations and personality cults that much easier. Again, many nations are essentially “gangs” of people who share an identity and often point that identity at other nations to announce: “They not like us.” That erroneous outlook of our modern era is often a side note in the identities of Dystopia’s gangs and that’s part of what science fiction is for: an extrapolation of what we see today into what we could see tomorrow.

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Canis Majoris, for example, is made up of lycanthropes on Four, both human and Morlock. Similarly, the Cyberrats on Seven are only made up of the cybernetically-enhanced and genetically-mutated servants of Hakker, which is still a cult of personality, to some degree. Both of their identities are also shaped by the level they inhabit, which was also part of the overall concept. I wanted to be able to do multi-genre stories in the same location, so the fact that werewolves exist on Four is entirely in keeping with the “horror” theme of that level. But I also wanted to do a different kind of SF/horror on Seven (about which I can’t really say that much until we get there…), which is why the Cyberrats (and Hakker) are what they are. But, again, sometimes it’s just a matter of self-interest. One could easily see any of the Rogue Corps on Three as “gangs.” For that matter, it’s easy to look at Macabre’s mob on Four, the Iron Wizards on Three, and The Morgue Lords and The Deathless across the city as different forms of “gangs”, even if they’re not identified as such in the bible. Human tribalism infects most aspects of modern society. Few people want to be alone all the time, so you find other people that are like you or think like you do or are fans of the same thing you are and you join them. That social animal characteristic, while not unique to humans, is far more refined and often esoteric than it is among other mammals. Elephants don’t band together because they like the same singer, but humans do and it means that even the most exotic motivations of any of the gangs in Dystopia still make sense at some level. That instinct to band together becomes even more prominent when you’re in the midst of a metropolis that just collapsed in on itself and it’s hang together or get hanged together. (The Hanged Man, however, remains one of the distinct loners in the city…)

So that’s some of the background thinking on the gangs and their presence in the setting. We’ll be running into one of them in the second story and the fourth story in the serial novel basically revolves around the activities of both the Knighshift and Control/Alt/Delete, so there will be plenty of gang action to come. One of these days, I might get back to that Bloodpulse story from the original digest-sized comic, too. Meanwhile, next time I might get back to the survey and explore the Control Ring, but no guarantees.

Shadows on (and off) the ‘Net

The opening story, Into Darkness, is primarily concerned with what’s happening in “the Real” as the city expression goes. We’re presented with Force Command, which is the main route of interaction with the outside world, which is almost always only part of the Real. We’re also primarily concerned with the manifestation of the Netwights and how they are a constant presence in many areas of the city; most often on The Spill, which is the section of the city that didn’t fall relatively cleanly in concentric rings. That section collapsed entirely and left a path of rubble from the Rim all the way down to Tarterus, which is the seventh level and one of the key lynchpins of the ShadowNet, the city-wide network that forms “the Now.” Unlike the other two levels that form that tripod of ‘Net structure, the fifth with the Black Market and the third with the Rogue Corps, the nature of the ‘Net on Seven is less technical and more mystical, for lack of a better term. In some ways, it’s the very root of the ‘Net and some of the phenomena that appear on it. There are other forces at work on Tarterus and those elements shape the character of everything that comes into contact with it and them. Among them are things like Hakker and his Cyberrats (just cybernetically altered or something more?), the gangs like the Azurademons, the TarBabies, and the Psycho Derelicts, and the regular presence of the Tech Walkers, which are more present on this level and Six than anywhere else in the city.

As I mentioned before, the concept of the ShadowNet is rooted partially in William Gibson’s concept of cyberspace, but it was always intended to be more than that. Whether you’re online or not, you can regularly feel the presence of the ‘Net in the city. It’s both “online” in terms of being an electronic communication network, but also physically and psychically present within the city. If you’re “in tune” with it, then you can recognize its effect on the physical world. Rare, indeed, are those who can be effectively online in both the Real and the Now, but one of them, Satori, is a regular resident of Seven, which speaks to one of those dual identities that that level holds. And, of course, “dual nature” is one of the main elements of the ‘Net as a story element, which our first story will get into. The fact that we’re beginning at the top of the Spill and its endpoint is on Tarterus is another nice coincidence. It’s almost like I’ve had this thing mapped out in my head for 33 years. But that “feel” of the presence of the ‘Net is also evident if you happen to run into those denizens of the city which, like Satori, have a connection to the Real and the Now as part of their own dual nature. Those are the Netwights and the Jackwraiths.

The latter is the screen name I’ve had for some 40 years, going back to the earliest elements of the Internet in places like local BBSs and some more well-known nodes like The WELL (yes, just like the Ninth level. Inspiration comes from many places, but that wasn’t an intentional naming match.) Of course, back then it had to be “jackwrth” (8-character names) but I could type it out in full in messages and posts. The original idea was a take I had on Gibson’s work, wherein his characters had to jack in, mentally, to his network and basically fully upload their consciousness. My thought was: What would happen if you died while you were jacked in? You’d leave behind a ghost. Or a wraith. Hence, jackwraith, since I was terminally online back in the day. In old school D&D, two of the most feared types of undead were wraiths and wights, since the former would drain your strength until you just died from being near them and the latter, even worse, would drain you of experience levels; meaning that all the work you’d done to become an 8th-level fighter might be lost when a couple hits from a wight reduced you to a 6th-level fighter. So, it was natural that if I had jackwraiths in the Now, I’d also have netwights in the Real and the residents of the city would have to deal with them, no matter where they were in the two worlds. I have a story in the queue that involves the Iron Wizards and a programmer named Kahina that orbits that concepts about the wraiths/wights and what spawns them and why. But that’s probably a ways out.

Anyway, that’s a bit more background on one of the most important elements of the setting. It has a presence in this first story and the Tribunal’s version of it- TrinityNet -will be part of the second story. The Tech Walkers also have an exclusive network of their own down on the eighth level, the Wasteland, so there’s no place that isn’t connected to some version of the Now, even as close as the Wasteland is to The Well, which tends to restrict that kind of communication and presence, which is kind of a clue to the essential nature of that aspect to the city and its origin. But we’ll get into that at some point in the future, either through Jeff’s art or me rambling away in some other fashion. Next time, I might talk a bit more about Force Command or perhaps resume the survey down to Two, the Control Ring.

Plans for the moment

When Jeff suggested that we try to get back into comics (him drawing and me writing), he immediately suggested the Dystopia material that I’ve been regaling you with in these first few posts. When he did that, he asked me to send him everything: the “bible”, the scripts, future story notes, and so on, as he hadn’t read any of it in years. What I also sent were a few short stories that I’d been writing in more recent years on the suggestion of my friend, Margot, that Jeff had never seen. Years ago, Margot had read the bible and a bit of the other material and reasoned that, if I couldn’t find an artist to do it in comic format, I should just write (or rewrite) the stories that I had and do everything in prose. That way, I wouldn’t have to rely on anyone to enable their seeing the light of day other than me. I’d become so fixated on the material in a visual sense that I’d never considered trying to change format and approach them from another angle. Some of that fixation remains, since we used to do everything in black-and-white at Fifth Panel because color printing was yet another expense that we (meaning: Jeff) couldn’t really afford. Consequently, I imagined almost every concept and character for Dystopia in black-and-white and that perspective remains to this day. Jeff has talked about adding color to the finished panels for the first story, which is based on one of those short stories that Margot suggested- written over a decade after the studio had ceased operation -and I find myself still imagining everything in black-and-white, such that adding color to anything feels foreign. I think Into Darkness could probably remain black-and-white, although I understand that adding color to it will attract more eyes and allow us to reveal some more details about things like the Netwights and so forth. The next story, though, will definitely benefit from a little chromatic accessorizing…

Into Darkness was intended as the opening segment of a serial novel. Even doing prose, I couldn’t escape the comic roots of the concept. What I wanted to do was a series of connected short stories- nine of them, in fact -that could stand on their own but still be a part of a continuing presentation; kind of a serial novel, with each segment taking place on one of the city’s nine levels. I realized in thinking about the whole concept that the later stories would more clearly be really long chapters in an actual novel, since the characters would be reflecting on previous events and interacting in a manner that involved that continuing story. But the first three or four or five could easily just be “days in the life of Dystopia” that spoke to one corner of the differing nature of each level. The central plot of the novel was an eruption by the Netwights/Jackwraiths in both the Real and the Now, respectively. You’ll see me regularly using that little catchphrase that is commonly wielded by the inhabitants of the city to talk about the outer world (the “real”) and the inner world (the ShadowNet or the “now.”) It was something I thought about when developing the concept of the city as I noticed how quickly news traveled on the then-nascent Internet, compared to the everyday world which still depended on newspapers, TV networks, and word-of-mouth. That phenomenon expanded beyond anything I was considering 30 years ago, such that, on today’s date that I’m writing this, the current president of the United States announced that he was not running for reelection not via press conference or delivering a letter to the New York Times, but on the social media platform formerly known as Twitter. That was inconceivable 30 years ago. There was the real and today there is the now. The entities that are the wights and the wraiths exist in those domains, respectively, but they’re just one of the most outward examples of how intertwined those domains are, which is why the catchphrase exists.

All of that said, Into Darkness is about just one aspect of The Rim, which is Force Command. The previous post talked about a few others, so there are still many directions that we could go if we decided to venture back to the top level. It is, of course, also only the first half of that story and we will finish it, but we’re going to sail down to the second level for the second one: Midwife, aborted which is, again, one of those short stories of the serial novel but involves a concept that’s been with me from the very first imaginings of the setting, which is The Tribunal, the dominant presence on the second level, and the Midwife program, which is a key element of the Tribunal’s genetic purity efforts. I’ll do a post about level Two as I mentioned at the end of my post about The Rim, so I won’t go into too much detail here. But there’s no hiding the fact that one of my favorite concepts within the setting is that of the fanatical, fascist, ultra-religious, Kafkaesque Tribunal and its various manifestations, including its own network, known as TrinityNet. So we decided to switch off from completing the full story of Bradson and Frazier up on Point and figured we’d engage at least the first part of how that surge of wights and wraiths is impacting at least one of the other levels of the city. I’m not sure if we’ll follow through the entire plot of the novel just yet; mostly because I never finished it. I completed the first three stories (although there’s room for them to be expanded) and got about halfway through the fourth (Stake and the Knightshift on Four, key characters in that story, are among my favorites of the gangs that are everywhere in the city) before losing the flame for it. Now that Jeff and I are back at it, this may turn out to be the compelling factor in its completion; not least because it’s a solid look at every level of the city all the way down to the Well. (Just as an editorial aside, I’m still debating about constantly capitalizing the articles before proper names that are major elements, rather than personal names. In other words, I’m questioning whether I should keep writing things as “The Tribunal” or “the Tribunal.” It may just be a question of me saving one keystroke (e.g. not pressing Shift more than once when writing those names.))

I kind of detest doing survey work, which is what I feel like “introducing” people to the concept is. I don’t want to be writing a guidebook. I want to be writing stories. But the serial novel was intended to be both an introduction to the overall concept AND a solid story, so beginning where we do is a convenient opening, but I’m not really concerned about holding people’s hands on the way down, either. One of my all-time favorite comic writers is Howard Chaykin, who basically never stops to give people any kind of introduction to plot or setting or characters. He just dives right into whatever story he’s writing and assumes that you’ll catch up as he moves along. There are pros and cons to that approach (Howard has never really been a “hit” comic writer) but it’s always felt more “honest” to me and I want (need, really) this project to be compelling, rather than seem like a chore, since it will end up producing better material from my end if I’m enthusiastic about what I’m doing, rather than feeling like I’m writing yet another guidebook to all of the amusement parks in my head. I’m not trying to imply that Into Darkness isn’t compelling. On the contrary, I hope people find it to be a great springboard into everything else that we’re doing. But I just don’t want to feel, again, like I’m letting people in easy. There’s nothing easy here, in the real or the now. So, next time, level Two. Maybe.